You can still assign groups to various number keys but one thing I wish was added was the ability to orientate your groups after setting a destination – even general formations would have been a cool addition. What was cool is that when I would select mostly ground units and a rogue fighter would whiz past, the game seemed to figure out that I did not want that air unit in my group and did not include it in the selection. You can double-click on one unit to select the units of the same type in the immediate vicinity or do the old-fashion ‘click and drag’ to select multiple units. While this may seem counter-productive, the reduced comparative system requirements allows the game to run VERY smoothly, so when you do get a couple hundred units facing off, it will be incredibly smooth and animated.Ĭontrolling units in the game is very straight-forward and surprisingly easy given just how many units can be displayed at once. One player may want to focus primarily on air assets or buffing up their command unit, for instance, while another may want to focus on beefing up structures with AA guns and hitpoint enhancements.īattles in Supreme Commander 2 are just as thrilling as ever, thanks in part to the visual complexity of the game being slightly reduced. The new system turns out to be a lot more fun, however, and also adds to the differences between sides. This is far different than the original game, which features unit tiers. Also available for you are research structures which speed up the rate at which your side gains points which can be spent on unit upgrades and new technologies. You gain material to build with from specially-marked locations on the game maps while you can build power plants for energy just about anywhere. Of course, this does not matter at all if you have no resources with which to build, and in SC2 you have three different resources types. To help alleviate any pains the player faces due to this change, units now just build faster in general. While this seems like a negative, in a game like SC2 it actually works out for the best as it allows you more time to focus on tactics and not juggling build units. No longer can your commander and engineer units help one another in building structures. GasPowered Games has painstakingly simplified the game, which they were criticized for not doing in the original. Supreme Commander 2 features similar gameplay to the original, with few exceptions. Unfortunately, nature abhors a vacuum and war is once again threatening to plunge the nations into global war. The three once-warring nations of the United Earth Federation, Cybran, and Illuminati have made peace after battling a terrifying external menace. Supreme Commander 2 finds us twenty-five years after the Forged Alliance expansion to Supreme Commander. Three years later, they have released Supreme Commander 2, and video-game war is once again ‘epic’. GasPowered Games touted its ability to display hundreds of units on the field of battle and, while the game did have some issues, did provide gamers with an epic experience. In 2007, the world was introduced to an incredible entry into the real-time strategy genre called Supreme Commander.